PP Plain Pulse
DUTY 04-1

Step 4 — The account, and the first few sessions

Step 4 of 5 · about nine minutes to read

Start with the address bar

Game accounts are a steady target for people who want to take them, and the most common method is not technical. It is a page that looks like the publisher's sign-in page and is not.

So the first habit, before any of the rest, is this: reach the sign-up page by typing the publisher's address yourself or by following a link you understand, and then look at the address bar before you type anything into the page. A page asking for your game password should be on the publisher's own domain. Every time.

Scamwatch, run by the National Anti-Scam Centre, publishes current examples of this kind of impersonation and a reporting process. The Australian Cyber Security Centre publishes the Australian Government's own guidance on account security, including passwords and multi-factor authentication, and is worth reading once in full rather than in fragments.

The procedure, in nine parts

This is written in general terms that apply to any online game account on a desktop computer, because publishers redesign their sign-up flows regularly and a screen-by-screen walkthrough would be wrong within months.

  1. Reach the publisher's site deliberately. Type the address or follow a link whose destination you can see in the status bar, then check the address bar on arrival.
  2. Decide which email address to use. A dedicated address used only for games keeps game-related mail separate and makes a fake "account alert" easier to spot.
  3. Generate a long, unique password. Unique means used on no other service at all. Use a password manager so you do not have to remember it.
  4. Choose a display name that is not your real name. It is visible to strangers in every match and generally hard to change later.
  5. Read the consent boxes before ticking. Separate the box you must tick to have an account from the ones about marketing. Leave the marketing ones alone unless you want the mail.
  6. Confirm the email. Most publishers send a confirmation link; the account is usually not fully active until it is followed.
  7. Turn on two-factor authentication immediately. In the account or security settings. Prefer an authenticator application over SMS where both are offered.
  8. Save the recovery codes. Two-factor setup produces one-time backup codes. Write them on paper and keep them away from the computer.
  9. Do not save a payment method. Not on day one. You have no reason to, and an account without stored payment details cannot be used to spend by anyone who gets into it.

Why the password matters more here than most places

A game account accumulates two things attackers want: time, in the form of progress someone else would rather not earn, and often a payment method. That makes these accounts worth stealing in a way a recipe site login is not.

The single most effective protection is a password used nowhere else. Most takeovers at this scale are not clever: someone takes email addresses and passwords exposed in an unrelated breach and tries them elsewhere. A password used in only one place cannot be reused against you that way.

Two-factor authentication is the second layer: knowing the password is no longer enough, because a code from your phone or an authenticator app is also needed. The ACSC's published advice treats multi-factor authentication as one of the most useful things an individual can do, and it takes about two minutes to enable.

Keep the recovery codes on paper. People lose phones, and an account you cannot get back into is a poor return on a precaution.

Installing the client without surprises

Download the client only from the publisher's own site or from a recognised platform the publisher names. Search results and video descriptions are not sources. A file that arrives from anywhere else is not the game, whatever it is called.

Expect the download to be large — several gigabytes is ordinary — and expect an update immediately after installing, because the version in the installer is older than the live one. Both are normal.

During installation, read each screen rather than clicking through, and note where it proposes to install, because that drive needs the space you measured in Step 2. If anything additional is offered — a toolbar, another program, a "system optimiser" — decline it.

Afterwards, open the game's own settings before the first match and set graphics to a low preset. Starting low and raising settings beats starting high and wondering why everything stutters.

What the first three sessions usually feel like

Knowing the shape of the first few hours makes them much less disorienting, and the shape is fairly consistent across games in this category.

The first session is mostly orientation. There is usually a tutorial or a set of introductory matches, the controls will feel awkward, and you will lose. That is the expected outcome and not a signal about your aptitude. Treat the first session as a test of whether the game runs properly, not of whether you are good at it.

The second session is where the controls start to settle and where the game begins explaining its progression — what you earn, what becomes available, what the currencies are. This is the point to take the sheet from Step 1 and check whether the earning rate matches what you decided you wanted.

By the third session you will have an honest opinion. If the half-hour did not go quickly, stopping costs you nothing, which is the one genuine advantage of a game with no purchase price. If it did, Step 5 is about keeping it that way. Through all three sessions, buy nothing: a decision made before you understand the currencies is not really a decision.

Two decisions to make before you use chat

Online multiplayer games put you in a team with strangers, usually with text chat and sometimes voice. Two decisions, made in advance, prevent most of the unpleasantness.

First, decide what you will not share. A display name that is not your real name, no school or workplace, no suburb, no other contact details. This applies with particular force to a young person in the household, and the eSafety Commissioner publishes material for families on exactly this.

Second, learn where the mute, block and report controls are before you need them. Every game in this category has them. Using mute early and often is normal behaviour, not an admission of anything, and it is far better than arguing with someone whose name you will never see again.

If abuse becomes serious or targeted, the eSafety Commissioner is Australia's independent regulator for online safety and has a complaints process for seriously harmful online content and abuse.

Paid shortcuts in the first week

Arguments made for buying early

  • Introductory bundles are usually priced lower than the same contents later.
  • A faster earning rate means less repetition before the parts you came for.
  • Buying something once can be a way of supporting a game you have decided you like.

Arguments for waiting

  • You cannot judge value in a currency whose exchange rate you do not yet understand.
  • Most people who stop, stop in the first fortnight, and anything bought before then is wasted.
  • A limit you set after you have started is a limit you set under pressure.
  • Nothing offered in week one disappears permanently in week two.

This course's position, stated plainly, is to spend nothing for the first month. That is guidance, not a rule, and the reason is in the right-hand column: the information you need to judge the offer arrives later than the offer does.

Before you move on

What Step 4 established

You have a procedure for creating an account that starts at the address bar and ends with recovery codes on paper. You know why a unique password and a second factor matter more for a game account than for most. You know the client comes from the publisher and nowhere else, what the first three sessions look like, and where mute and report live.

Step 5 is about the months after this one: time, money, other people, and how to leave.

Checklist 4 — account and first sessions

Checklist 04 // work through at the keyboard

From sign-up to the third session

  • Reach the sign-up page by typing the publisher's address, and check the address bar before typing anything.
  • Use an email address kept for games rather than your main personal one.
  • Generate a long password used on no other service, and store it in a password manager.
  • Choose a display name that is not your real name and gives away no personal detail.
  • Read every consent box and tick only the ones required to have an account.
  • Confirm the account through the email the publisher sends.
  • Turn on two-factor authentication, preferring an authenticator app to SMS.
  • Write the recovery codes on paper and store them away from the computer.
  • Leave payment details unsaved.
  • Download the client only from the publisher's site or a platform the publisher names.
  • Decline any extra software offered during installation.
  • Set graphics to a low preset before the first match, then raise it if the game is smooth.
  • Find the mute, block and report controls before your first match.
  • Agree with yourself to buy nothing for the first month.
  • After the third session, write one sentence on your sheet about whether you want to continue.